Some levels for example will have next to no ceiling space, forcing you to rely on wall or floor traps exclusively. However, as the level complexity and difficulty increase, so too does the expectation placed on the player to problem-solve and make the best use of limited or restricted space for different traps. Throwing down traps next to the spawn doors seems the obvious choice when you first delve in. This is also where the skill ceiling for Orcs Must Die! 3 reveals itself. Building the perfect killbox to funnel the bone-headed fools into your gauntlet of death is incredibly satisfying and the perfect kind of catharsis a game like this can achieve. In this way, Orcs organically rewards you for getting creative and making efficient use of the map layout and space. The more orcs you kill in succession without a break, and through clever use of multiple traps to raise your combo meter, the more coins you’ll earn to purchase more and stronger traps. You have a limited number of coins at the start of a mission to purchase and lay down your traps of carnage, which you can then add to throughout the level with coins you earn from defeating orcs. Initially, you’ll have access to a few standard floor and wall traps, before your arsenal expands to include allied defence units, ceiling traps and some more advanced options. Each level is akin to a puzzle, only this time the pieces are made up and arranged by you in whatever order you can come up with to make it complete. ![]() So enters Orcs’ best mechanic – the use of various traps, allies, weapons, items and structures to prevent the hoard reaching its goal. Your rift has a ticker of the number of orcs it will stomach before you face defeat, so you gotta make sure to defeat them before they reach it. Your job as a designated war mage is to, well, make all of said orcs die. Each level is intricately designed to enable your foes to reach a rift via a set pathway they’ll adhere to dutifully. Orcs enter a level at one or more determined gates. ![]() The core concept of Orcs Must Die! 3 is straightforward enough. While not a perfect game, with some minor technical issues and barren narrative, it’s hard not to sing the praises of a game that throws literally hundreds of green buffoons at you and gives you the tools to wreak havoc on them at will. ![]() From what I can gather, more than a few gameplay elements carry over and are maintained in this entry, so a veteran’s experience may be a little different.īut enough with the history, what’s this new orc slaughtering extravaganza got up its sleeve to entice you to give it a go? Well, it offers a variety of modes, a significant chunk of content, a colourful art style and some devilishly fun mechanics to sink your teeth into. So, it’s worth noting that my perspective is based on being a fresh, baby-faced newcomer to the series. I haven’t played the original games of the series but did have a bit of a gander in preparation for playing the third instalment.
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